Thursday, October 15, 2026

Doorways, Closed Doors, Porticullis, & Collapsed Doorways.

 

So I got distracted by the idea of better doorways. The doorways I've been using are an STL that exists online for free from multiple sources. I got mine from Tonoborus on cults3d.com. I believe he merely re-posted them and got it from a different source.

Here is what that one looks like:

 


 

This is lower detail than the original physical doorways that came in the box. Using blender and this proxi doorway I made a Closed Doorway and a Portcullis Doorway. 

 


 I did some searching and I couldn't find a actual scan of the original doorway, but I did find a more impressive Proxi. This time from Black Cobra Miniatures also on Cults3d.com. I ended up purchasing this doorway (either from Cults3d or another site they sell on).  


 I didn't like the base of this one (the part beneath the columns). So I swapped that out for the base off the older proxi. 

This then leads to the ultimate goal, I want to be able to slide in & out closed doors & Portcullis with out having to swap out the doorways. This means I need a hole out the top or a hole out the side. Top seamed easier.  

The first step was to cut everything above the base in half, then to extend the columns leaving a gap where the inserts will eventually go.

This took a few attempts to find a build that worked 
(first build was 3 pieces, front, back and base all as
different pieces).

 Now lets compare them.

I've been calling this the front face of the doorways (Eagle side, vs the back being Batwing side). 
On left is an original doorway you would open in the Warhammer Quest '95 box (I'm borrowing it from Bob), center is the free Proxi I have been using, on right is the new proxi I edited.

I've been calling this the back face of the doorways (Batwing side, vs the front being Eagle side). 
On left is an original doorway you would open in the Warhammer Quest '95 box (I'm borrowing it from Bob), center is the free Proxi I have been using, on right is the new proxi I edited.

This photo lets you see where the "inserts" will slide into the new proxi.

Now if I'm going to build a closed door, I think it should look like the Door shown on the back of the Dungeon Cards.


 

So did some digging for parts. Found a random wood plank, copied it 2 twice, flipping the center copy and merging all 3 as one wood door. Then found a door handle (this is from the closed door I used on my old proxi from earlier in this article). Found some hinges, studs, and 'door spikes', then lastly found a window. The window had two prison bars, so I removed those and then added 3 prison bars so it would match the picture more. The "chaos" arrows are just the end of the hinges cut off and added to the window. Once complete I mirrored the whole thing and merged as one object. The "arch way" was also stolen and merged into the door to complete the project.

 

My finalized "closed door" insert.

The portcullis token that comes with the game has a distinct look that I hoped I could emulate.

 

Using Blender its easy to make 3D Rectangles, but the Circles with arrows coming out might be tough. I lucked out and found a Proxi for some Chaos Spells, one being Circles with arrows coming out. Next I needed a skull to embed into the center and I used a STL of the Pirates of the Caribbean Coin to fill in the missing space. The "door spikes" from the closed doors got added all along the edges. Used the studs from the closed door as well on the surface of the blank 3D Rectangles.


I was able to find a proxi of the spell at bottom right that had no flames. 
This was basically perfect for my needs.



 
My finalized "Portcullis" insert.




Doorways with Closed Door and Portcullis slid in.

Doorways with Closed Door and Portcullis about to slide in.

Got these finished and realized I could use one more insert. The "Dead End" tile has a collapsed doorway you have to dig through, and a few mission and some dungeon events include doorways that collapse. So why not make that too!?

 

Borrowed from other sources I found some different ruble, rocks, broken columns, and a wood beam,
then combined them into what you see on the left.

I had to copy the final product, then mirror it and merge the two pieces together. Once I adjusted the size to fit in the available opening space it did look a little flat. So I went back in and made a "B" version thats two pieces. One piece slides in from the top, then the 2nd piece magnetizes from the front. The 2nd piece has been edited so it won't "clip" either the front or back face of the doorway. Both pieces get to be thinker than the "A" version so it doesn't look nearly as flat.




 

 



Open Doorway, in a dungeon.

Closed Doorway in a dungeon.

Portcullis blocked doorway in a dungeon.

Dead End, blocked with ruble in a dungeon.

The old proxi came with a "under clamp" piece used to hold the dungeon tiles in place. I used this same part on the new proxi, but I did have to edit the size to work with my custom dungeon tiles that are 1/4 inch thickness as opposed to the normal 1/8 inch thickness.

Under clamps, 3 different sizes depending on thickness of your dungeon tiles.


In total I printed 15 doorways. One I painted more colorfully to be the main entrance of the dungeon. I printed 11x Closed Doors, 4x Portcullis, and 4x Collapsed Doors (one type B and three type A).


That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

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Doorways, Closed Doors, Porticullis, & Collapsed Doorways.

  So I got distracted by the idea of better doorways. The doorways I've been using are an STL that exists online for free from multiple ...