Thursday, October 15, 2026

Doorways, Closed Doors, Porticullis, & Collapsed Doorways.

 

So I got distracted by the idea of better doorways. The doorways I've been using are an STL that exists online for free from multiple sources. I got mine from Tonoborus on cults3d.com. I believe he merely re-posted them and got it from a different source.

Here is what that one looks like:

 


 

This is lower detail than the original physical doorways that came in the box. Using blender and this proxi doorway I made a Closed Doorway and a Portcullis Doorway. 

 


 I did some searching and I couldn't find a actual scan of the original doorway, but I did find a more impressive Proxi. This time from Black Cobra Miniatures also on Cults3d.com. I ended up purchasing this doorway (either from Cults3d or another site they sell on).  


 I didn't like the base of this one (the part beneath the columns). So I swapped that out for the base off the older proxi. 

This then leads to the ultimate goal, I want to be able to slide in & out closed doors & Portcullis with out having to swap out the doorways. This means I need a hole out the top or a hole out the side. Top seamed easier.  

The first step was to cut everything above the base in half, then to extend the columns leaving a gap where the inserts will eventually go.

This took a few attempts to find a build that worked 
(first build was 3 pieces, front, back and base all as
different pieces).

 Now lets compare them.

I've been calling this the front face of the doorways (Eagle side, vs the back being Batwing side). 
On left is an original doorway you would open in the Warhammer Quest '95 box (I'm borrowing it from Bob), center is the free Proxi I have been using, on right is the new proxi I edited.

I've been calling this the back face of the doorways (Batwing side, vs the front being Eagle side). 
On left is an original doorway you would open in the Warhammer Quest '95 box (I'm borrowing it from Bob), center is the free Proxi I have been using, on right is the new proxi I edited.

This photo lets you see where the "inserts" will slide into the new proxi.

Now if I'm going to build a closed door, I think it should look like the Door shown on the back of the Dungeon Cards.


 

So did some digging for parts. Found a random wood plank, copied it 2 twice, flipping the center copy and merging all 3 as one wood door. Then found a door handle (this is from the closed door I used on my old proxi from earlier in this article). Found some hinges, studs, and 'door spikes', then lastly found a window. The window had two prison bars, so I removed those and then added 3 prison bars so it would match the picture more. The "chaos" arrows are just the end of the hinges cut off and added to the window. Once complete I mirrored the whole thing and merged as one object. The "arch way" was also stolen and merged into the door to complete the project.

 

My finalized "closed door" insert.

The portcullis token that comes with the game has a distinct look that I hoped I could emulate.

 

Using Blender its easy to make 3D Rectangles, but the Circles with arrows coming out might be tough. I lucked out and found a Proxi for some Chaos Spells, one being Circles with arrows coming out. Next I needed a skull to embed into the center and I used a STL of the Pirates of the Caribbean Coin to fill in the missing space. The "door spikes" from the closed doors got added all along the edges. Used the studs from the closed door as well on the surface of the blank 3D Rectangles.


I was able to find a proxi of the spell at bottom right that had no flames. 
This was basically perfect for my needs.



 
My finalized "Portcullis" insert.




Doorways with Closed Door and Portcullis slid in.

Doorways with Closed Door and Portcullis about to slide in.

Got these finished and realized I could use one more insert. The "Dead End" tile has a collapsed doorway you have to dig through, and a few mission and some dungeon events include doorways that collapse. So why not make that too!?

 

Borrowed from other sources I found some different ruble, rocks, broken columns, and a wood beam,
then combined them into what you see on the left.

I had to copy the final product, then mirror it and merge the two pieces together. Once I adjusted the size to fit in the available opening space it did look a little flat. So I went back in and made a "B" version thats two pieces. One piece slides in from the top, then the 2nd piece magnetizes from the front. The 2nd piece has been edited so it won't "clip" either the front or back face of the doorway. Both pieces get to be thinker than the "A" version so it doesn't look nearly as flat.




 

 



Open Doorway, in a dungeon.

Closed Doorway in a dungeon.

Portcullis blocked doorway in a dungeon.

Dead End, blocked with ruble in a dungeon.

The old proxi came with a "under clamp" piece used to hold the dungeon tiles in place. I used this same part on the new proxi, but I did have to edit the size to work with my custom dungeon tiles that are 1/4 inch thickness as opposed to the normal 1/8 inch thickness.

Under clamps, 3 different sizes depending on thickness of your dungeon tiles.


In total I printed 15 doorways. One I painted more colorfully to be the main entrance of the dungeon. I printed 11x Closed Doors, 4x Portcullis, and 4x Collapsed Doors (one type B and three type A).


That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

Sunday, September 6, 2026

Tiles, Tiles, Tiles! 2.0

 

 A little over a year ago, I posted about how I got the "Tiny" scale dungeon tiles made. That group included all tiles from the Original 1995 Box set, Catacombs of Terror expansion, Lair of the Orc Lord Expansion, and any official tiles from White Dwarf. It also included our groups mini expansion tiles for Blood Temple (dark elves), Zigguarat (Chaos Dwarves), Traps expansion, and Twisted Tunnels expansion. Thats 44 Old World Tiles, and 25 mini expansion tiles for a total of 69 tiles.

It ran me about $140 to get those tiles made at a local sign shop. These were printed on a 1/4 inch thick PVC sheet. These sheets are 8 foot tall by 4 foot wide. It took only one sheet for them to print out all 69 tiles, they then used a machine to die cut all the tiles free.

So that put me to about 1/3 of the way complete to all the tiles our group uses.

Today, we add the rest.

First up Sewer Expansion. Sewer adds Skaven monsters, Slimes, Nurgle Daemon, and Nurgle Beastmen. This expansion shows up in any region (old world, norsca, lustria). As where ever there are humans there are sewers. Occasionally, tiles from the current region show up in the sewers.


 This adds 33 tiles.

4 Objective Rooms (Slime Pool, Stagnant Pond, Forgotten Temple, Hidden Chamber) each of which has 6 Adventures
4 Special Rooms (Filth Pit, Festering Pit, Leaky Room, Smuggler's Den)
12 Dungeon Rooms (Processing Pumps, Slime Crossing, Flooded Room, Watery Pit, Channel Access, Runoff Room, Watery Lair. Filthy Junction, Slime Pumps, Underground River, The Grate, and the Under Warrens)
13 Corridors (3x Passageways, 2x Sewer Crossroads, 2x Channels, Narrow Walkway, Sewer Corner, Corner Drain, Effluent Corridor, Corrosive Passage, & Slime Corridor)

 

 

 Next Lost Caverns. Lost Caverns adds Beastmen, Orcs, Goblins, and Wild Animals (both natural and mythical). This expansion shows up in any region (old world, norsca, lustria). As there are always Caves to be found. Frequently, tiles from the current region show up in the Lost Caverns.




 

 This adds 24 tiles.

3 Objective Rooms (Tribal Stone, Orcish Throne, & Arcane Den) each of which has 6 Adventures
1 Special Room (Water Fall)
9 Dungeon Rooms (Fungal Cavern, Fungal Room, Rocky Chamber, Deep Gorge, Lost Chamber, Moldy Room, Warpstone Fire, Cursed Throne, & Dank Chamber)
11 Corridors (6x Tunnels, 2x Forked Tunnels, Divergent Tunnel, Crooked Pass, & Shifted Tunnel)

Next Lustria. Lustria adds Lizardmen, Amazons, Fimirs, and Dark Elves. This is a whole region, and doesn't use Old World Tiles. 


 This adds 39 tiles.

 8 Objective Rooms (Temple of Sotek, Egg Chamber, Prayer Chamber, Chamber of the Sun, Cracked Hall, Bone Pit, Inner Sanctum, & Palanquin Chamber) each of which has 6 Adventures
4 Special Rooms (Stairwell, Crocodile Pit, Spawning Chamber, & Astral Shaft)
13 Dungeon Rooms (Clay Room, Small Sandstone Room, Sandstone Room, Saurus Barracks, Skink Barrio, The Great Hall, Ceremonial Room, Mosaic Chamber, Chamber, Room of Centering, Great Chamber, Cauldron of Xaltec, & Room of Sacred Plaques)
14 Corridors (5x Passageways, Narrow Passageway, Long Passageway, T-passageway, 4Way Passage, Corner, 3x T-Junction, & Temple Stairs)

 

Last we get Norsca. Norsca adds Ogre Kingdoms, Chaos Warriors, & Chaos Daemons. This is a whole region, and doesn't use Old World Tiles.  


 

 This adds 41 tiles.

 8 Objective Rooms (Chamber of Light, Frigid Hall, Frozen Tomb, Ice Giant's Hall, Temple of Odin, Throne of Trials, Ogre King's Vault, Frozen Peak) each of which has 6 Adventures
6 Special Rooms (Small Chasm, Chute, Thin Ice, Frigid River, Suspended Room, & The Gauntlet)
12 Dungeon Rooms (Bandit Lair, Ogre's Lair, Chamber of Ice, Chamber of Winds, Frozen Pond, Chamber of Mists, Icy Room, Ice Gorge, Snowy Room, Ice Chasm, Snowy Hall, & Ancient Ruins)
15 Corridors (7x icy Passages, Twisted Tunnel, 2x Icy Corner, 4x Icy T-Junction, Icy Stairs)

 I did also print a few extra things:


 3x Pit of Despair tokens for the Wizard Spell. A Cave-In token for the Cave-In event. A Tavern Tile, in case a fight brakes out at the tavern. A Forest Clearing Tile, in case a fight brakes out in the Wilderness.

44 Old World Tiles, 25 Mini Expansion Tiles, 33 Sewer Tiles, 24 Lost Cavern Tiles, 39 Lustria Tiles, 41 Norsca Tiles, and 2 Misc Tiles.  167 tiles!

I went to the same place to get these Printed and Cut. It ran me about $400. So I have about $550 in just dungeon tiles. I think it took them over two of those 8 foot by 4 foot sheets to print this batch. 

Sadly, I'm no where near ready to play Lustria ( I have no lizardmen printed, let alone painted). I have no Ogre Kingdoms stuff, so no Norsca. I have the vast majority of Sewer Stuff as I did print and paint the Skaven expansion, though I need about 20 or so models to fill out sewers. I'm currently working on Orc & Goblin expansions, so Lost Caverns is about half available, I really need the Beastmen Expansion to be fully ready to use Caverns though.

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

Orc & Goblin Expansion : Part 1

 

Finally got the 3D printer up and running, and now its time to paint some monsters of the Orc & Goblin Themed Monster Encounter Table.

I did a poll on face book on what to paint first. 

Sguigs (72%)
Squig Hoppers (18%)
Snotling Swarms (9%)
Goblin Wolf Riders (no votes)

So technically I already have Squigs, but I had printed proxies. So this is letting me swap them out for 90's style squigs.

Here are the proxies I will no longer be using. 

 


New Squig Paint:

Skin: "Mephiston Red" dry brushed with " Ryza Rust" then washed "Agrax Earthshade"
Tails: "Flash Gitz Yellow"  /w "Agrax Earthshade" Wash
Teeth & Claws: "White Scar" white
Horns: "Screaming Skull"  /w "Skeleton Horde" wash
Tongues & Mushrooms: "Moot Green"


6 Squig Hoppers. Hopper 2 & 5 (the two with no weapons) I made by taking goblins of later edition Squig Hoppers and putting them on older Squigs. 

I painted these squigs the same as the other new Squigs. 

Squig Riders:
Cloaks: "Adminstratum Grey" /w "Black Templar" wash 
Skin: "Moot Green" /w "Skeleton Horde" wash
Wood: "XV-88" "Agrax Earthshade"
Metal Bitz: "Gehenna's Gold" & "Runefang Steel" both /w "Agrax Earthshade" Wash 


3 Snotling Swarms

 Each base has 7-8 Snotlings and there are 11 different Snotlings across the 3 bases.

 Snotlings:
Clothing: "Flash Gitz Yellow"  /w "Agrax Earthshade" Wash
Skin: "Warpstone Glow" Green /w "Agrax Earthshade" Wash
Wood: "XV-88" "Agrax Earthshade"
Metal Bitz:  "Runefang Steel" /w "Agrax Earthshade" Wash 
Mushrooms: " Ryza Rust"orange /w "Scar White" dots

 

 

I magnitized the Riders, so they can be pulled off. There are monster encounters with just wolves, no riders. Plus Hobgoblins can also ride wolves, so I can use the same wolves for them as well.

 
 
 
Goblin Riders:
Goblin eyes: "Flash Gitz Yellow"
Skin: "Moot Green" /w "Skeleton Horde" wash
Wood: "XV-88" "Agrax Earthshade"
Leather: "Kislev Flesh" /w "Skeleton Horde" wash
Horns: "Screaming Skull" /w "Skeleton Horde" wash
Metal Bitz:  "Runefang Steel" /w "Agrax Earthshade" Wash 
Fury Hats & Hair Top Knot: "Mephiston Red"
Teeth: "Scar White"


Wolves:
Teeth & Claws: "Scar White"
Tongue: "Mephiston Red"

Each Wolf was painted differently: 
Light Brown (far left) Base Kislev Flesh, washed with "Skeleton Horde"
Dark Grey (left): Base Templar Black, dry brushed with "Dawnstone Grey"
Golden (middle): Base White Scar, washed with "Skeleton Horde"
Light Grey (right): Base "Dawnstone Grey" dry Brushed with "Adminstratum Grey"
Dark Brown (far right): Base "Catachan Flesh" dry Brushed with "XV-88" 

Its hard to tell but a few of them have White Scar on underbellies, bottom of tails, neck, and underchin.

In the past I would share where I got the STLs to print these. At this point is safe to assume I got these and any future STLs from Telegram. I will only make mention of where I got them if they are not from Telegram as its kinda repetitive to say one source over and over again. 

 Sadly my painting is really being slowed by how much gaming I do in a week. I play Magic the Gathering every Monday and Friday (occasionally Sundays), and then I play Warhammer Quest every Tuesday and Thursday. I also work 6 days a week. Then I try to find time to do a blog post for each Warhammer Quest session we play. 

 

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

 

Sunday, July 19, 2026

Wait, didn't I paint these already? 3.0

 


Sadly I still haven't got the 3D Printer set up yet. Been like 3 months, no new miniatures printed. I still have a small backlog to paint though.

First up, replacing my Black Orc Boss.

None-Games Workshop Black Orc Boss proxi, I've wanted to replace for a while.

 This STL was found on Telegram, along with a whole variety of what were metal Black Orcs.

 
Black Orc Boss Paint:
Skin: "Warpstone Glow" /w "Agrax Earthshade" Wash
Checker Pattern:  "Scar White" & "Abaddon Black"
Metal Bitz: "Gehenna's Gold" & "Ironebreaker" Silver both /w "Agrax Earthshade" Wash
Teeth & Claws: "Scar White"
Skulls: "Screaming Skull" /w "Skeleton Horde" Wash
Axe Pole: "XV-88"

While cleaning up the Old World Monster Encounter table, I found out I missed something. That table needs 559 monsters not the 558 that I thought it needed. One encounter on Level 9 requires 12 Chaos Warrior Champions, 6 Chaos Warrior Heroes, and 1 Chaos Warrior Lord. This means I'm missing a Chaos Warrrior Hero//Lord model. As usual I found this STL on Telegram.

Chaos Warrior Hero//Lord Paint:
Half Armour: "Sotek Green" /w "Agrax Earthshade" Wash
Other Half Armour:  "Mephiston Red" /w "Agrax Earthshade" Wash
Metal Bitz: "Ironebreaker" Silver /w "Agrax Earthshade" Wash
Skulls & Horns: "Screaming Skull" /w "Skeleton Horde" Wash
Axe Pole, belt, & Boots: "XV-88" /w "Agrax Earthshade" Wash
Axe Leather Straps: "Kislev Flesh" /w "Skeleton Horde" Wash
Overcape: "Corax White" dry brushed over with "Scar White"
Undercape: "Rhinox Hide" dry brushed over with "XV-88"

 

Left to Right: Chaos Warrior, Chaos Warrior Hero, Chaos Warrior Champion.

Next up, another Rat Ogre. I just felt like replacing one of the Rat Ogres I had, so all 3 are different now.

Rat Ogre Paint:
Skin: "Kislev Flesh"  /w "Skeleton Horde" Wash
Metal Bitz:  "Ironebreaker" Silver /w "Agrax Earthshade" Wash
Claws:  "Screaming Skull" /w "Skeleton Horde" Wash
Teeth & Eyes: "White Scar" white
Tail, Ears, and Nose: "Emporer's Children" Pink 
Fur: "Catachan Flesh"  /w "Agrax Earthshade" Wash
Cloth: "Sotek Green"
Pimples: "Mephiston Red", then "Moot Green" dotted with "Flash Gitz Yellow"


Three Rat Ogres.

Lastly for today, Chaos Spawn. The Chaos Spawn can show up do to some events, items, & enemy spells. But doesn't show up easily until Norsca or one of the Chaos Themed Monster Encounter Tables (Daemon, Warrior, or Beastmen).

I actually want the silly metal one that came out in like 4th edition. I just haven't found an STL for it yet. 
This old guy.

 
 But since I can't find it, this monstrosity will have to do.
Chaos Spawn Paint:
Skin: "Kislev Flesh"  /w "Skeleton Horde" Wash
Skin Other Side: "Sotek Green" /w "Agrax Earthshade" Wash
Metal Bitz:  "Ironebreaker" Silver /w "Agrax Earthshade" Wash
Half the Horns:  "Screaming Skull" /w "Skeleton Horde" Wash
Other Half the Horns & Tongue: "Mephiston Red" 
Loin Cloth: "Rhinox Hide" dry brushed over with "XV-88"
Teeth & Nails: "White Scar" white
 



So that's replacing 2 models that were previously done, then adding 2 more that are new.

 

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

 

Doorways, Closed Doors, Porticullis, & Collapsed Doorways.

  So I got distracted by the idea of better doorways. The doorways I've been using are an STL that exists online for free from multiple ...